How it plays
Each level is a track lined with spikes, rotating obstacles and walls. Your character moves forward on its own; your only job is height. Holding the input makes it rise, and releasing it lets it fall.
Touching a hazard ends the attempt, and you restart the level straight away. Slides placed along some tracks let you gain speed, which changes how early you need to start rising or falling.
Every level holds three stars placed in awkward spots, so finishing is one goal and collecting all three is another. Coins earned along the way unlock new skins for the character; skins change the look, not the difficulty.
Controls
- Hold W, up arrow, space or mouse button
- Rise
- Release
- Fall
- R
- Restart the level
Tips for a first session
1.
Use short taps near narrow gaps. Holding for too long is the most common way to hit a ceiling.
2.
Finish a level cleanly first, then replay it for the stars. Chasing a star on a first attempt usually costs the run.
3.
Rotating obstacles repeat in a cycle. Wait a moment before a section and count the rhythm.
4.
Press R as soon as a run goes wrong. Restarting is faster than recovering.
Worth knowing
—
Everything depends on one input, which makes it easy to learn and demanding to master.
—
Later levels need precise timing and can take many attempts.
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Skins are cosmetic; coins do not make levels easier.